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Procedural Foliage Generator
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  • Type: Portfolio Project

  • Date: January 2023 - January 2023

  • Link: GitHub Project

Inspiration

When I began my game development journey, I explored both Unreal Engine 5.0 and Unity. During my time with Unreal Engine, I came across its built-in procedural foliage generator, which piqued my interest. I was fascinated by how it worked and wanted to understand the underlying mechanics.

Eventually, I chose to focus on Unity and decided to replicate this procedural foliage generator as a project. The creation of this tool not only helped me understand the basics of creating editor scripts but also deepened my overall familiarity with Unity.

Despite facing numerous challenges due to my relative inexperience with coding and Unity, I remained determined and after extensive studying and research, I successfully completed the project to a level I was quite satisfied with.

Description

A tool designed for creating foliage in 3D environments. The user has the ability to select the prefabs to be used by the generator, as well as to configure all its parameters. Options include the distance between objects, the surface on which the generator is allowed to create objects, etc.

Media Gallery
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