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- In the Makings -
WheelCollider Pro With Custom Engine
Unity Asset

The default WheelCollider component in Unity has limitations, including the need for manual code changes to adjust the wheel's friction curve for different surface types. It also lacks a built-in solution for vehicle engines, requiring developers to create their own.

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This package addresses these limitations by allowing configurations with unique friction curve values for various surfaces. Additionally, it includes an "Engine" component that enables users to configure their car's stats, including gear ratios, traction control, and more.

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The package also features practical examples demonstrating how to utilize the provided components, along with detailed documentation.

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This solution is ideal for creating arcade racing games, requiring minimal coding from developers regarding the playable car.

About

My focus is on creating modular systems and scalable codebases that simplify development and improve overall workflow. With an emphasis on simplicity and functionality, my solutions are designed to enhance productivity and streamline the development process without unnecessary complexity.

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